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Loads of Ammo Switchable Ammunition Types – Loads of Ammo.Sim Settlements 2 Add-on Pack: Wasteland Venturers.SS2 Superstructures: More Plots? More Plots….SS2 Addon Pack: Walled Gardens and More!.Sim Settlements 2: Ruined Homes and Gardens 2.Sim Settlements 2: Junk Town 2 Addon Pack.YES.īut thanks for at least letting me know it isn't viable. I mean, look at how much fun Automatron is. So anything I say can be taken with a healthy grain of salt, and I am well aware of that.īut, that being said? It was not a bad idea conceptually. Really, I have no concept of how things are coded in the game, and am only barely scratching the surface of modding, myself. Or, even, take the horse code from Skyrim and apply it to the Giddyup Buttercup display at Atomatoys. What I was thinking of was basically copy/paste and modify, but it sounds like that isn't an option here.Įven so, one has to wonder (as above) whether or not it might be possible to do with the Vertibird code on a different model. The scripts that tell all the people in diamond city what to do during different quests and times of day/year are another 5% of the game. There's a few things in fallout 4 that are surprising how much of the game files they take up. Power armor themselves are a race, they can sometimes come to life on their own which is terrifiying. The vertibirds work by being animals that add the player as an armor addon. Bethesda cut a mounted MG because they set it up to use some power armor elements and its f'ing horrible. The power armor coding barely works for power armor. "Gee, I wonder if I can get that car to start."
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It has never made sense to me that in the Fallout Apocalypse, we have Robots, Power Armor, Vertibirds, and Plasma Rifles, but no one ever stops to think. Scatter a handful through the world.ģ.) Create Modular Parts and a Garage Workbench w/Parts Recipes. It would take a lot of work this way, but it would be worth it.Ģ.) Create Car Frames. I think the Power Armor code would work well, too.
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